1. My Addiction to Blue-Green
My fondness for blue-green decks dates back several years. I have
always liked combining the mana acceleration and creature quality
of green with the permission of blue to protect against my opponent's
funny business. What? What about creature removal, you say? What
better creature removal is there than to steal creatures from
your opponent?
In 1996 I qualified for PT-Dallas with a deck full of creatures,
binding grasps, and permission. Tony Perodi named this deck "The
Web Browser" because it had Wooly Spiders and Browse (actually,
it had only one Browse). In PT-Chicago '97 I played a blue-green
extended deck with 10 permission spells, Control Magic, and an
army of green creatures including Fyndhorn Elves, Jolrael's Centaurs,
Erhnam Djinns, and my favorite creature, Kaysa (it went 4-3, so
I didn't make second day). The combination of Tradewind
Rider and Wall of Blossoms increased my liking for blue-green.
In 1998 I qualified for Rome with a Trade-Awakening deck, on my
third attempt. At PT-Rome, I played a blue-green based extended
deck called "The Four-Color Pile". My idea was to beat
Academy decks with 4 Uktabi Orangutans and 4 Force of Will, and
to beat red decks with 4 Wall of Blossoms and 4 Wall of Roots.
This deck also had Tradewinds, and it splashed red for Pyroclasm
and white for Armageddon. Unfortunately, this deck couldn't beat
Necro, so I only finished 49th.
Sadly, not all of my blue-green efforts have been successes. At
the '99 US Nationals, I played a deck with 4 Tradewinds, 4 Wall
of Blossoms, and 4 Spike Weavers. This deck was designed to beat
the white weenie decks. Unfortunately, I was not paired against
any white weenie decks. My deck couldn't seem to beat anything
else, and it went 1-5 (and the win was due to a bye).
2. The Evolution of Squirrel Prison
I was a spectator at a PTQ-London at Edison, NJ, and I was doing
some practice Urza block drafts. I noted that a mostly green deck
with multiple Yavimaya Grangers and Yavimaya Elders could effectively
play cards which would otherwise require a heavy mana committment
to other colors. I also observed that Opposition was a really,
really, good card. So I quickly scribbled a deck down on a piece
of scrap paper. The deck had Elvish Lyrists, Priests of Titania,
Yavimaya Grangers and Elders, Opposition, and Morphlings. When
I showed the deck to Zvi, he commented that the deck was "not
deranged enough". I took the hint and added four Deranged
Hermits to the deck.
I tested the deck heavily at Neutral Ground NY. The Elvish Lyrists
proved to be ineffective even against Replenish decks, and too
"gimpy" against beatdown decks. Even with 24 land, I
was getting mana hosed too much. It doesn't help play 4 Grangers
and 4 Elders if you never get to three mana. So I went to 25,
and then to 26 land. I went up to 7 creature lands (4 Treetop
Village, 3 Faerie Conclave) to make the extra land more useful.
Finally, the deck was tuned to the point where it was performing
well against both beatdown and control decks. I searched
for an effective sideboard card against control, and concluded
that Sunder (one of Brian David-Marshall's favorite cards) was
the way to go. I took the deck to a GP trial at Neutral Ground
with a sideboard containing a couple Sunders and a whole lot of
garbage. I won the trial, despite my poor sideboard. Since I planned
to play the deck at GP-Memphis, I requested that Adrian Sullivan
withhold my decklist from The Dojo. He did, describing it only
as a "Trade-Awakening" deck (the joke was Adrian's,
not mine).
At PT-Washington DC, several top pros asked me about my "Trade-Awakening"
deck. They had guessed that the deck was Deranged Hermit/Opposition.
They introduced me to Nate Heiss, who had independently designed
a similar deck. Nate and I compared our decks, which were remarkably
close. His deck had only 24 land, and had 4 Annuls, fewer Morphlings,
and 2 Masticores. He told me that he had Gaea's Embrace in his
sideboard to deal with Wildfire decks. We both played in the PTQ-Chicago
at Washington; Nate went 6-2, and I went 5-2-1, losing to a Sneak
Attack deck, and a suicide black deck that went turn one Swamp-Ritual-Negator
a lot. Nate and I agreed to discuss the deck further by e-mail,
in preparation for GP Memphis. I persuaded Nate to support "Squirrel
Prison" as the name for the deck.
In the e-mail discussion, Nate advocated 4 Arcane Labs in the
sideboard, to deal with combo decks. Nate insisted that Squirrel
Prison was weak against combo (I disagreed), so the sideboard
needed the Labs. GP-Memphis proved that Nate was right about the
deck's weakness against combo, but I still don't think that Arcane
Lab is the solution; the strongest combo decks (Replenish and
Sneak Attack) don't necessarily need to cast more than one spell
a turn to beat you. At Memphis, I tested against Eric Kesselman's
Yawgmoth's Bargain deck. This deck often got out a turn 3 Bargain,
and killed the same turn with Skirge Familliar-Soul Feast. It
used Reprocess to keep its momentum going. My deck performed poorly
against Eric's deck, which was terrifyingly fast and seemingly
consistent. As it turned out, the consistency of Eric's deck was
more apparent than real, and those who played the deck in GP-Memphis
had only moderate success. I also tested against Randy Buehler's
Replenish deck and got smacked around some more. He proved to
me that my main deck Hush, which was there to beat Replenish,
was not useful because when he cast Replenish, he usually Opposition/Opalescence
locked me that same turn.
I did some final tuning the night before the Grand Prix, and Scott
Seville helped me to improve my deck and especially my sideboard.
I went down to 25 land, and with reluctance, took out the fourth
Morphling. One Stroke of Genius, one Sunder, and one Masticore
went into the main deck, and 3 Harmonic Convergences went into
the sideboard.
Here is the deck I played:
3. Squirrel Prison
2 Heart Wardens
4 Priests of Titania
1 Rofellos, Llanowar Emissary
4 Yavimaya Granger
4 Yavimaya Elder
4 Deranged Hermits
3 Morphling
4 Opposition
2 Power Sink
1 Annul
3 Treachery
1 Stroke of Genius
1 Sunder
1 Masticore
11 Forests
4 Treetop Villages
8 Islands
2 Faerie Conclaves
Sideboard:
1 Delusions of Mediocrity
2 Douse
4 Gaea's Embrace
1 Masticore
2 Sunder
2 Annul
3 Harmonic Convergence
The primary strategy of Squirrel Prison is to cast Opposition,
and tap the opponent's land and creatures during his upkeep. Deranged
Hermit is ideal for this, since it provides five creatures for
only one card. Morphling works pretty well too, due to its untapping
ability.
A common criticism of the deck is that "if you don't draw
Opposition, you just have a pile of creatures". This may
be true, but they are very high quality creatures. The 2 casting
cost elves provide excellent mana acceleration, and the Grangers
and Elders fetch the land you need (usually Islands) and improve
the card economy of the deck. The Morphlings and Deranged Hermits
are top-of-the-line creatures that can kill an opponent very quickly.
This deck therefore often wins even without casting Opposition.
The 3 Treachery and the one Annul are there to stop enemy Masticores,
which are a great enemy of the deck. The 2 Power Sinks help against
control and combo decks. Finally, the one Stroke and the one Sunder
give the deck two extremely dangerous instants. The mana-production
capability of this deck is such that a late game Stroke can be
very large indeed. The Stroke also provides an alternate way to
win if the opponent sets up an Argothian Enchantress/Worship defense.
The Sunder is the MVP of the tournament. It is there because you
have mana producing elves, and the opponent probably does not.
It is an instant Armageddon; and it can devastate not only control,
but combo decks. And didn't Armageddon used to go in the old Winter
Orb prison decks?
Sunder is not good against beatdown decks, or in the mirror matchup.
Therefore, the second and third Sunders go in the sideboard rather
than in the main deck.
I believe that one Rofellos belongs in the deck. Three times with
his help I cast a turn three Deranged Hermit, setting up for a
turn five kill- speed comparable to that of a beatdown deck. However,
since the deck only plays 11 forests, and he is a legend, more
than one would be incorrect, IMHO.
4. Evaluation of Matchups
Squirrel Prison has a large edge over Stampy, for several reasons.
Often they will play an Elvish Lyrist and pump up your Priest
of Titania. Treachery is more effective than usual since you do
have the green mana to pay echo on the stolen creature. Finally,
one Deranged Hermit can pretty effectively stall the Stampy deck's
ground assault. However, Stampy is such a fast deck that their
good draws will get you down to 2-5 life, so be careful.
Suicide black is a tougher matchup, because of draws like Swamp-Ritual-Ritual
Lurking Evil-Skittering Skirge on turn one. But on the other hand,
a draw like that will beat any deck. Try to survive their initial
assault, and chump block the Phyrexian Negators with Grangers
and Elders. Once you get Opposition on the table, you have the
advantage.
I haven't tested against Sligh.
Wildfire is about even with Squirrel Prison game one; Gaea's Embrace
(Nate Heiss' idea) should give you the advantage after sideboarding.
But since I didn't play against Wildfire at GP Memphis, this evaluation
remains untested. Don't take out the Treacheries because of Covetous
Dragon and Masticore.
Squirrel Prison is strong against control. The blue deck's Miscalculations
and Power Sinks are weak against the mana-producing elves. The
Grangers and Elders allow you to drop land more consistently than
the control deck, even if they have more land in their whole deck.
They also provide annoying two-point beatdown that must be eventually
dealt with. The deck also has eleven "bombs" that must
be countered- the 4 Hermits, the 4 Oppositions, and the 3 Morphlings.
Finally, if they tap out in your end phase to cast Opportunity
on turn six, you can ambush them with a Stroke, or better still,
a Sunder. "Oh, you want to have four more cards in your hand?
Here, have six more!" The extra Sunders in the sideboard
will increase your advantage. Only Hibernation will give them
a fighting chance.
Yawgmoth's Bargain combo decks (such as Eric Kesselman's) are
tough matchups for this deck, since your beatdown isn't fast enough
to significantly hurt their card-drawing, nor do you have enough
permission. Against their good draws, you just lose. Against their
average draws, do as much damage as you can, or play opposition
and lock them down until you can kill them in one turn.
Sneak Attack is not a great matchup. Douse will help against monored
versions, but is less effective against red-white versions, which
can disenchant Douse, or Rector out the Sneak attack.
Replenish will beat Squirrel Prison game one. The Harmonic Convergences
and extra Sunders give you the advantage in games two and three.
5. Sideboarding Strategy
vs. Stampy: -1 Sunder, -1 Stroke, +1 Masticore, +1 Annul
vs. Suicide Black: -1 Sunder, -1 Stroke, +1 Delusions of Mediocrity,
+1 Annul
vs. Sligh: -1 Sunder, -1 Stroke, -1 Morphling, +1 Delusions of
Mediocrity, +2 Douse
vs. Wildfire: -1 Sunder, -4 Deranged Hermits, -2 Power Sink, -1
Masticore, +4 Gaea's Embrace, +2 Douse, +2 Annul
vs. Blue Control: -1 Masticore, -1 Treachery, +2 Sunder
vs. Yawgmoth's Bargain: -1 Masticore, -1 Morphling, +2 Annul (if
they have Skirge Familiar, Academy Rector, and Cathodion, leave
the Treacheries in)
vs. Sneak Attack: -1 Masticore, -2 Deranged Hermits, -3 Treachery,
-1 Morphling, +2 Douse, +2 Annul, +2 Gaea's Embrace +1 Sunder
vs. Replenish: -1 Masticore, -3 Treachery, -2 Morphling, -1 Yavimaya
Granger, +2 Sunder, +3 Harmonic Convergence, +2 Annul
Mirror Matchup: -1 Sunder, -1 Heart Warden, -1 Yavimaya Granger,
+1 Masticore, +2 Annul (if the opponent plays the first Priest
of Titania, elves are less good)
5. Tournament Report
Rounds 1-3: Third round bye from winning a trial
3-0
Round 4: Shawheen Mahini- Bargain
Game 1 he rituals out an Academy Rector, but he has no way to
kill it. I play a Granger, and Shawheen still can't find a way
to sacrifice his Rector. I don't pay echo, Treachery his Rector,
untap, and play Opposition, locking down his two land with a Priest
of Titania and the stolen Rector.
Game 2 Shawheen is stalled at one land, but he duresses away my
Annul. I play an Elder, then he double rituals out a Skirge Familliar.
I attack with the Elder and a Treetop Village, and he counterattacks
with the Skirge. I draw another Annul, attack with the Elder only,
sac it for two Islands, and play an Island. He attacks again with
the Skirge, plays a second land, taps both land, and discards
four cards and attempts to cast Bargain. My Annul gets me a five-for-one!
4-0
Round 5: James Stroud- Bargain
I win this match, largely due to James' poor draws. Against Bargain
all you can do is put your opponent under as much pressure as
possible, and hope that your modest permission is enough to stall
your opponent long enough for you to win.
5-0
Round 6: Mike Heffern- Replenish
Game 1 Heffern gets a good draw, with a turn three Attunement,
followed by a turn 4 Replenish that completely locks me with Opalescence/Opposition.
Game 2 I get the good draw, with turn 2 Rofellos, turn 3 Deranged
Hermit.
Game 3 is a repeat of game 1. I don't draw a Harmonic Convergence.
Yuck.
5-1
Round 7: Jamie Parke- Monoblue Control
I refuse Jamie's draw offer, since my tiebreaks are good enough
for me to make second day even if I lose.
I win game 1 when I cast a Deranged Hermit and Power Sink Jamie's
Rewind.
Game 2 is tougher, since Jamie draws a lot of permission. We exchange
damage while Jamie counters almost everything I cast. Finally,
I exhaust his supply of countermagic, steal his 2/2 Veiled Sentry,
and cast Sunder. The stolen 2/2 wins it for me, with the help
of a Treetop Village.
6-1
Round 8: Lance Pittman- Stampy
Game 1 I get a turn four Deranged Hermit, followed by turn 5 Opposition.
Game 2 we both get good draws. With Rofellos's help, I get a turn
three Hermit, but he has been beating me down with a Pouncing
Jaguar. After I pay echo on the Hermit, he attacks again with
the doubly Rancored Jaguar. I block with two squirrels (so as
to kill the Jaguar even if he has a Symbiosis). Of course, he
has a Might of Oaks, which brings me down to 4 life. While I play
a Morphling, he gets me down to 2 life. I play a second Morphling.
I now make my worst play of the tournament. He has an Elvish Lyrist
and a Treetop Ranger in play and a Rancor in his hand. I have
one Hermit, one 2/2 squirrel, and two Morplings. I am at two life,
he is at 15. I should have attacked with one squirrel and one
Morphling to get him down to 10, leaving myself with adequate
defense, and preparing to win next turn. Instead I attack with
a Treetop Village and both Morphlings- not enough to kill him,
but enough to weaken my defense. He takes 9 damage. Now he can
win by drawing another Might of Oaks. I compound my error by playing
another Deranged Hermit- useless for defense against the Treetop
Ranger. I now have only two Islands left, one to untap a Morphling,
another to make it fly. I no longer have the colorless mana needed
to pump my Morphling's toughness, so now I lose to a topdecked
Symbiosis as well. He draws a Yavimaya Hollow, casts Rancor on
the Treetop Ranger, and attacks. I untap a Morphling, make it
fly, and block. He tramples over for only 1, so I survive my blunder-barely!
7-1
Round 9: Craig Wescoe- Replenish
Game 1 he double mulligans, and I barely manage to Opposition
lock him. He is forced to use up his Lilting Refrain on a Morphling,
so I am able to Power Sink his Replenish.
Game 2 he crushes me.
Game 3 he keeps a one land hand that is otherwise very strong.
He doesn't draw his second land in time, and I win with yet another
turn 3 Deranged Hermit. All hail Rofellos!
8-1
Round 10: Randy Wright- Squirrel Prison
Randy's deck seemed similiar to mine, except he played Elvish
Lyrists.
Game 1 I get the first Priest of Titania, and the early mana advantage
helps me win.
Game 2 was horrible. He plays a Lyrist. I play a land. He plays
and Island and a Priest of Titania. I have only one other land,
so I have to play my Heart Warden. He plays another island, and
drops Opposition and two more Elvish Lyrists. He has three untapped
Lyrists and Opposition, and all I have are two lands and a Heart
Warden. "I have some effects during your upkeep," he
says gleefully. He shows me the last card in his hand- a Deranged
Hermit. "Do you give up? Do you give up?" I quickly
concede the game before he can gloat any more.
Game 3 I get the first Priest of Titania. His sideboarded Temporal
Adepts prove to be only marginally useful in this matchup, and
steal one of them and soon win.
9-1
Round 11 Mark Pacheco- Bulwark Bargain
Mark had a very interesting rogue deck, with Bargain, Bulwark,
Energy Field, Delusions of Mediocrity, and Replenish. He gets
Bargain into play against me. He floods his graveyard with three
Bulwarks but only one Delusions, and he Replenishes it all into
play. I have been beating him down a bit, so the game is still
close. He can draw cards to inflate his hand size to 15, but I
have six cards in hand, and an Elder ready to be sacced. The sacrifice
of the Elder woull raise my hand size to 9, so the three Bulwarks
would do only 18 damage, and he would have to discard down to
seven cards. He therefore needs to search for another Delusions
instead. Before he can find one, I Sunder, which gives me several
more turns of beatdown. He survives and finds more Delusions,
but he no longer has enough cards in his library to beat me. A
weakness of his deck is that Replenish does not work very well
with Energy Fields; Replenish goes to the graveyard on resolution,
then the Energy Fields join it there so that the Replenish won't
feel so lonely.
Game 2 he Rectors for an Energy Field to stop my early attacks.
However, I have three Hormonic Convergences in hand, so I keep
putting his Energy Field on top of his library and attacking for
more.
10-1
Round 12: Adrian Sullivan- Counter-Troll
Intentional draw
10-1-1
Round 13: Kyle Kloeckner- Squirrel Prison
Intentional draw
10-1-2
Quarterfinals: Ric Watts- WR Sneak Attack
Game 1 he gets Sneak Attack in play, and accidentally reveals
a Serra Avatar in his hand. I could attack with my Heart Warden,
bringing him down to 19, and rely on my Granger to block the Avatar.
Instead I keep both untapped, in case his has a Parch. He shows
me that he also has a Bloodshot Cyclops. Twenty to the head. Ouch!
Game 2 I Annul his Grim Monolith, and I play Douse. He Gambles
for a Disenchant and gets rid of the Douse. He plays Sneak Attack,
and Rectors for Yawgmoth's Bargain. He is at 13 life, so he draws
12 cards. He only finds one creature- a Crater Hellion. I have
an elf and some Squirrels in play. He can't play the Hellion on
his own turn, because then he would lose to my Treetop Village.
He Disenchants his own Bargain, and says "done". I attack
with my creatures, and he kills them with a sneaky Crater Hellion.
I play an Elder. He finally draws a creature- a Serra Avatar.
I play Gaea's Embrace on my Elder and attack.
Game 3 I Sunder, and follow up with an Opposition lock.
Semifinals: Kyle Kloeckner- Squirrel Prison
Kyle's deck was quite different from mine, with much more permission,
and no Grangers or Elders.
Game 1 I Opposition lock him. He Strokes twice for quite a bit
during his own upkeep, but he can't break the lock, and I soon
win.
Game 2 he counters my Opposition and plays one of his own. He
doesn't have enough creatures to lock me completely, and I keep
playing land with the help of a few Elders. I beat him down to
15. He has tons of mana, with 4 Priests of Titania and a stolen
Rofellos in play. If he draws a Stroke, he can deck me in one
turn. I play a Morphling. I attack for 5 twice. He is now at 5
life, and draws a Faerie Conclave. On my turn, he keeps tapping
my Morphling, and I keep making it untargetable in response. I
have all 8 of my Islands in play than he has only 6 creatures,
so I attack for 5 (flying over his Treetop Village) for the win.
And the top card of his library was a Stroke!
Actually I only needed three Islands to win- do you see why? I
could have let him tap my Morphling as much as he liked. I simply
let my untargetability effect resolve, untap the Morphling, and
fly in for the kill.
Finals: Mike Heffern- Replenish
Game 1 he beats me with an early Replenish.
Game 2 he again plays a Replenish, but this time I have a Harmonic
Convergence. Before can redraw all the enchantments on the top
of his library, I kill him with creature damage.
Game 3 I Sunder just before he can Replenish, and I beat him down
with elves. The turn before he dies he tries to Replenish, but
I Power Sink it for one.
Game 4 he has a big Lilting Refrain out. He lets me cast a Deranged
Hermit, and instead uses his Refrain to protect his Attunement
from my Annul. I pay echo on my Deranged Hermit, and attack. He
takes six, blocking one squirrel with a Forbidding Watchtower.
He Attunes frantically, while my squirrels munch on him. He can't
find a Replenish, so he concedes the game. But I had both a Power
Sink and a Harmonic Convergence in my hand.
6. Conclusions
Squirrel Prison was arguably the deck of the tournament, with
three Deranged Hermit/Opposition decks in the top four. But actually,
those three decks were quite different. Kyle's deck was much heavier
on permission, but lacked the Grangers and Elders. Matthew Norton's
Enchantress deck was even more different from mine. How the differences
in the decks affect the various matchups I can only guess at.
For instance, I expect that Kyle's deck is stronger than mine
against combo, but weaker against Stampy, and more prone to poor
mana draws. Nate Heiss' deck was much closer to mine; he finished
ninth.
I was happy with the deck overall. It is strong against beatdown
and control; its only weakness is combo. Luck certainly played
a large role in my wins against the Bargain decks and against
Watts' Sneak Attack deck in the quarterfinals.
The deck is meant to be played aggressively. Generally speaking,
it is better to get creatures into play rather than to bluff a
counterspell that you do not have. Do not fear control decks;
play your elves, and the adverse Miscalculations and Power Sinks
no longer work very well.
One thing that I know is that I do no enjoy playing the mirror
matchup. Trade-Awakening vs. Trade-Awakening was interesting and
skill-intensive. Squirrel Prison vs. Squirrel Prison often comes
down to who draws the first Priest of Titania, or who gets the
first Opposition into play.
My last question I do not know the answer to. Is Squirrel Prison
the deck to play, is it the deck to beat, or is it neither one?
Props to the people who helped me test and tune the deck:
Alex Shvartsman, Joe Cain, Scott Seville, Nate Heiss, and many
others.
Props also to Jeff Donais and his friends for a very well-run
tournament.
I'll end with a quote from Zvi Mowshowitz:
"Opalescence- an enchanting new fragrance from Calvin Klein"
Michael Pustilnik